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Showing posts from February, 2021

Week 2 Exercise

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This week, I looked at different collections of 3D nurbs models, to get a bit of an idea of how they work and how to get a handle on them. One model in partyicular, that stood out to me was one by Siddharth Chari, found here , on the website Sketchfab. The model is of a vintage telephone, made completely using Nurbs. The detail stood out to me, as well as the textures. For making my own model, I decided to try and make a tophat. It seemed simple enough, and I was still trying to get the hang of working with curves. I drew my initial curve, and edited the points to make it more precise. However, upon rotating it, I found that the head-hole was a bit too small. I went back and edited the curve, and created a slightly more accurate version. Lookin good!

Week 1 Exercise

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 For the first week of class, we had to create a basic object using Autodesk Maya primitives. I created a simple rocket ship. This wasn't too difficult, especially since I had used similar programs like Blender3D before. The most difficult part was probably lining up the fins and getting them to look right. I also made a simple scene using the rocket ship as well. The planets were pretty easy to make, considering that they're just spheres. Hopefully in the future I can learn about adding color + animation + more complicated shapes!

About me!

 Hi! My name is Ana. I'm super interested in animation, but don't really know a lot about it. I'm new to blogger but looking for a place to blog about my future animations/3d models. Looking forward to making lots of cool stuff this semester!