Final

Final Animation

For my final, I expanded upon the scene I created for my midterm. I tweaked some of the bedroom, and added more complex camera animation. I wanted to simulate how it would feel to walk around the original game, but in a 3D space. I had wanted to include a bit of character animation towards the end, maybe with something coming out of the door, but ultimately ran out of time. If I had had more time for this project, I definitely would have wanted to add some character animation and also improved upon the shaders and lighting as well.




Self Evaluation:

Over the semester, I feel as if I learned a decent amount of things. I had done a little bit of modeling in Blender before, but had never worked with Maya, and have never really done any kind of 3D animation before. I think my 3D animation skills have for sure increased a lot now compared to the beginning of the semester. As someone who has been really into watching animation for a while, my favorite aspect has definitely been character animation (see my week 11 post). Working with shaders was probably the most difficult for me. This was probably because the way that they work in Maya is so different from the way that they work in Blender, there was definitely a bit of a learning curve. Overall, I had a very fun semester and think that I learned a lot!


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