Posts

Final

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Final Animation For my final, I expanded upon the scene I created for my midterm. I tweaked some of the bedroom, and added more complex camera animation. I wanted to simulate how it would feel to walk around the original game, but in a 3D space. I had wanted to include a bit of character animation towards the end, maybe with something coming out of the door, but ultimately ran out of time. If I had had more time for this project, I definitely would have wanted to add some character animation and also improved upon the shaders and lighting as well. Self Evaluation: Over the semester, I feel as if I learned a decent amount of things. I had done a little bit of modeling in Blender before, but had never worked with Maya, and have never really done any kind of 3D animation before. I think my 3D animation skills have for sure increased a lot now compared to the beginning of the semester. As someone who has been really into watching animation for a while, my favorite aspect has definitely bee...

Week 12 Exercise + Final Storyboarding

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 Rigging This week, we practiced rigging a model. First I created a simple character. I wanted it to be pretty simple, so I stuck to using only cubes to make it. Next I worked on creating the rig. I created a few joints at the natural spots, and tried to keep them as symmetrical as I could. I think the rig is set up pretty well, but I had a little bit of trouble getting the movement to look correct. Onto Storyboarding, my scene is fairly simple. I'm using the bedroom scene I built for the midterm (from the game Yume Nikki), and animating it. Below I drew the expected movement onto some screenshots from the game that I would use as a reference. I plan on having the camera move about the scene, and go through some doors. My goal is to make the animation around 30 seconds, and 720 frames.

Week 11 Exercise

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Character Animation This exercise was super fun. I started out by making the lowman figure move up and down, just to test the motions, and see what I could make him do. Then, I worked on created a walk cycle. It was a bit tricky to figure out, but I eventually got it working with a bit of effort. I thought the walk cycle looked a little stiff though, and wanted to add a bit more character. I added a little bit of length, making the figure take two steps before looping instead of one. I tried to make the motions as natural as possible, and think I did a pretty good job. Overall I thought moving this guy around was pretty fun, and I'm definitely going to play around with this in the future!

Week 10 Exercise

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Animation Last week I created a simple camera animation, but it was very hard to keep it from wobbling.   After fiddling with the camera for a while, I decided that it would be much better to focus on the animations of the objects in the scene while I sorted that out. I made all of the planets move a tiny bit. However this was kind of short, and also looks a bit stiff, so I wasn't totally sold on it either. I'll probably end up combining the two somehow, and making the planet movement more fluid!

Week 9 Exercise

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 Cinematography For this exercise, we had to create a cinematic scene. I chose to revamp and add to one of my current scenes, from earlier in the semester. First, I got rid of the default ambient light in the scene. Then, I tried to create a directional light onto the rocket ship, to make it pop in the scene. After doing that, I added another directional light off to the side. I made this light weaker, and also purple, to give more of an ambient feel while still being directional, to make it seem off in the far distance. All planet textures from solarsystemscope.com! Lastly, I tried to create a bit of camera animation, but it was SO hard to get it to look smooth for some reason, so I will definitely look more into it next week.

Week 8 Midterm Feedback

I very much enjoyed seeing everyone's midterm projects, and I thought a lot of people had a lot of really cool ideas. I liked seeing how everyone went about tackling their vision and executing it in the best possible way. I especially liked Alex's project . I liked the little snowman, and I think you're maybe one of the only people to have kind of a bit of character animation in their project, which I know can be difficult. I think that the Snowmen move around well, and the lighting is definitely pretty good for the scene. I think a lot of people might be drawn to a neutral colored light, but I liked the orange light that you used, it looks like it is maybe sunset. I liked the style of the snowmen as well. It's simple, but definitely keeps a style that is consistent with the igloo as well, which I think looked great. I also really liked Stephannie's project , I thought that the shading looked super nice and polished, and the lighting looked really good as well. I kn...

Week 7 Midterm WIP

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 So, keeping things going with my midterm project, the Yume Nikki bedroom scene. In my last post, I walked about the textures that I was working with, and trying to get the scene to look much more natural than it currently does. Since then, I have started to get a bit of camera animation going. Right now, all the camera does is move around the room, and then focus on the desk, but I want to work towards getting it to be much smoother. I have keyframes at the 1st 30th, 60th, and 120th frames, but as you can see below, it still looks a bit fast for me. I could slow the animation down independently, but that would lower the framerate, which I do not want to do, so I will likely just add more keyframes. Hopefully soon I will be able to get some lighting down as well, and put down some images on the desk for the viewer to look at once the animation ends. In the future I may also add some other objects in the room, such as maybe a player model.